The South Vegas ruins is a location in the Mojave Wasteland in 2281, located southwest of New Vegas. The South Vegas ruins house many Fiends due to their occupation of Vault 3. Entrance to the ruins can be gained near the Poseidon gas station and it has an exit to Fiend territory. Zapp's Neon Signs is a building to the north, housing Fiend leader Duke and his crew. Vault 3 Zapp's Neon Signs
Anders is a drug runner working for Diane and Jack of the Great Khans found crucified at Cottonwood Cove in 2281. Anders was originally sent out of Red Rock Canyon about three weeks before the Courier's arrival there, in order to find a route into Arizona, to open up a new market for the Khans' "recreational" goods. However, Anders was apprehended by members of the Caesar's Legion near
Overseer's journal fragment is a series of paper notes in Fallout: New Vegas. All four parts are found in Vault 34. Note 1 can be found on the Vault's first floor, in the small compartment to the right just as you enter through the main gear door. Note 2 can be found on the Vault's first floor, in the room with three ghouls and a gas leak near the transitional door to the Armory. Note 3 can be
The Hidden Valley bunker is a location in Fallout: New Vegas. It is located in Hidden Valley in the western bunker, identifiable by a tree stump on top, and houses the Mojave Chapter of the Brotherhood of Steel. Once one of the most pristine natural basins in the McCullough Range, Hidden Valley was a destination for hikers wishing to experience the untamed wilds of Nevada. However, with
There's steps leading up to the supports from the top of the enclosure. As you turn the corner after exiting the hologram room, your collar will start beeping as you run toward a speaker on the wall ahead of you. This terminal lets you deactivate the weapon turrets and the blue forcefields around the Vault, allowing you to get into the Vault.
The Great New Vegas skyline is dominated by the Lucky 38 Tower, and other monuments to excess, but visiting such ostentatious structures requires more than just knocking on a door. There are five "Interior zones" within the New Vegas Conurbation, and all offer a glimpse into the way of life for the inhabitants.
Originally posted by psychotron666: I believe you go under the water corridor by the armoury to get a password for the computer by the armoury, use that to drain the water in that corridor then you go back there you can now open a door you couldn't before. I'm pretty sure there's another computer in there that you need a password from the first
The Vault 3 utility jumpsuit is a piece of clothing in Fallout: New Vegas. It was worn by utility workers at Vault 3. It does not provide any Damage Threshold, but provides a bonus of +5 to both Lockpick and Repair and can be repaired with Vault 3 or Vault 22 jumpsuits only. Vault 3 - These are found randomly throughout the vault in various lockers and dressers. When Vault 3 containers reset
The Vault 21 terminal entries are a collection of terminal entries from Vault 21 in Fallout: New Vegas. Note: This terminal is located on the counter in the Vault 21 gift shop. Sarah Weintraub Vault 21 Hotel and Shop Manager Sarah Weintraub's Mail Messages for Sarah Weintraub Hey, lil sis! How are you holding up? I miss you so much, Sarah! This place makes me want to run back to our home
Camp Guardian is what remains of a New California Republic Army encampment that was under construction in 2281. Located in the Mojave Wasteland, this fortification has its peak overlooking the Colorado River and Lake Mead and lies southeast of Ranger Station Bravo. Camp Guardian was to be a stable outpost in the Guardian Peak area to keep a watch over the Colorado River and intercept Legion
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